Introduction & Concept
Instill Student's Interest in
Maths using gamification
Instill Student's Interest in
Maths using gamification
Introduction
That’s exactly what augmented reality (AR) in education aims to achieve. This blog will document my journey in developing an AR-based math game for children aged 6-10, exploring how technology can make learning both fun and effective.
Project Overview
This project will focus on using AR to create an interactive math learning experience. Instead of solving equations on paper, children will be able to manipulate numbers in a virtual space, helping them visualize math concepts more easily. Through engaging challenges, hands-on activities, and playful interaction, this game will encourage a more intuitive understanding of math.
The Challenge of Traditional Math Education
The Power of AR in Education
How does incorporating physical interaction through AR influence children's engagement and learning in math?
In today's fast-paced world, where attention spans are shorter than ever, students crave learning experiences that are engaging. Did you know that 72% of children aged 8 and under are alrealy using mobile devices for social media and entertainment? With such high levels of exposure to technology, many parents are looking for ways to use these devices to support their children's growth. Learning in AR is incredibly effective. Studies by the National Training Laboratory found that this method of learning achieves a retention rate of 75%, compared to just 10% for reading-based learning and 5% for lecture-style methods. It make sense when you think about it. Rather than passively learning, they actively interact with the content, strengthening their problem-solving skills and improving their ability to tackle complex challenges with confidence.
Project Use Case
Objectives
Targeted Deliverables
Reference
- Ardila, S. (2024, June 7). The Controversy Over Math Education: Traditional vs. Modern Approaches. Math Wizdom. https://www.mathwizdom.com/post/the-controversy-over-math-education-traditional-vs-modern-approaches#:~:text=Disadvantages%20of%20Traditional%20Math%20Education&text=Limited%20Critical%20Thinking%3A%20This%20method,thinking%20and%20problem%2Dsolving%20skills.
- Education, A. (2024, October 1). How to implement VR/AR for student success. ClassVR. https://www.classvr.com/blog/engaging-the-digital-generation-how-vr-ar-transforms-student-engagement/#:~:text=By%20providing%20immersive%2C%20hands%2Don,learning%20and%20improved%20educational%20outcomes
- How AR in education is changing The way kids learn. ArtLabs. (n.d). https://artlabs.ai/blog/how-ar-in-education-is-changing-way-kids-learn

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