Core Mechanics: Building the Math Problem Generator
One of the key mechanics in Pippo Math is the ability to generate random math problems for players to solve. To make this happen, I created a Math Problem Generator in Unity using C# and TextMeshPro for UI text handling. Here’s a step-by-step look at how I built this core feature:
1. Setting Up the Equation Display
The first step was to create a space in the UI where the math problems would appear:
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In Unity, I added a TextMeshPro Text to the scene, naming it EquationText.
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This text dynamically updates with new math problems as the game progresses.
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The text field was left empty in the editor because equations would be populated through code.
2. Creating the Math Problem Generator
Next, I built a script to handle the generation of random math equations.
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Create the Script:
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In the Project panel, I right-clicked > Create > C# Script and named it MathProblemGenerator.
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Write the Code:
Inside the script, I added logic to randomly generate addition and subtraction problems
Variable Setup:
Generating Problems:
Retrieving the Correct Answer:
4. Attaching the Script
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Create GameController: I created an empty GameObject called GameController and attached the MathProblemGenerator script to it.
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Link the Equation Text: In the Inspector, I dragged the EquationText GameObject into the script’s Equation Text field.
5. Testing the Generator
To test the script, I called GenerateNewProblem() each time a new round started. The equation updated instantly, with problems alternating between addition and subtraction, ensuring variety in every game session.
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