Ideation & Early Sketches

Brainstorming & Wireframing

Designing an interactive learning experience starts with a clear vision of how users will engage with the game. Before jumping into development, it's crucial to explore different interaction methods, sketch early concepts, and refine gameplay mechanics. This stage helps shape the user journey, ensuring that each action feels intuitive, engaging, and aligned with the learning objectives.

User Flow

I used a user flow chart to visualize the path taken by user on the app from start to finish. The user flow starts with launching the app and ends with math practice results. I use different shapes to assign different interaction which can make the user flow chart clear.













Wireframe Sketches

Wireframes helps me to focus on the core experience, ensuring that navigation was intuitive and gameplay mechanics were clear. By creating simple sketches, I can test different layouts, identify potential pain points, and make improvements early in the design process. The wireframes include essential screens like the main landing, where players could enter their names and begun their adventure, and the gameplay screen, where they would play in an AR environment. 

















Iterative

First Iteration: Extending Hand Mechanic

In the initial design, we implemented an extending hand mechanic, inspired by games like Poppy Playtime. The idea was to create a unique and engaging way for players to interact with AR answers. Players would aim at a sphere and extend a mechanical hand to “grab” the correct answer. 
















While this added a sense of adventure, early testing revealed that it felt slow and clunky for younger players. Many struggled with the timing and precision required, leading to frustration and disrupting the learning experience.

Second Iteration: Simplifying the Interaction

I decide to simplify the selection process. The extending hand was removed, and the mechanic was replaced with a simple aim-and-select system. Players now only needed to point their device at the correct AR and tap to select. This change made the gameplay feel much more responsive and intuitive, especially for younger users who preferred faster interactions.



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