User Testing & Final Refinements
Creating an educational app for kids is no small feat. When I set out to develop Pippo Math, I knew that rigorous testing would be crucial to its success. After all, no matter how clever I thought my AR math bubbles were, the real test would be putting the app in the hands of actual users. Today, I'm sharing some insights from my testing phase and how it shaped the final product. The Testing Squad I recruited six testers with different backgrounds and tech experience levels. Having diverse perspectives was essential to uncover different types of issues and gather a range of feedback. Each tester was given a structured test plan covering six key areas: Game start Name input Introduction sequence AR environment launch Mission completion Mission failure The goal was to see if users could navigate through the entire experience without confusion, and to identify any pain points along the way. What I Discovered The Good Stuff Right away, I found that the AR concept was a hit! ...